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Thursday, March 7, 2019

Uncertainty in Dungeonmastering

I don't like combat in rpgs.

I know it's supposed to be fun strategizing, and blowing things up, but I do not want to spend anywhere near that much time on stuff that doesn't move the plot forward.

So, in my last session, I asked the party if fighting was deeply important for them, after setting up a fight where I would need to play 12 characters, one of them being an ancient dragon, on the side of the party.

They said no.

So we skipped the fight and let them take all their stuff. Everybody won.

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