In 2014 I played my first game of Dungeons and Dragons, it was run by a new friend of mine who wanted to experiment with the new and exotic 5th edition.
A few months later, our party's bard murdered everyone with the help of a lich, and I briefly attempted to avenge my character's death as her occasionally sentient pet hyena. That did not go well.
Since then I've been involved in a couple of one shots, or games that wanted to be full campaigns but failed, generally when all the player characters killed each other.
In October of 2018 I decided to try running a game myself. Never having read the Dungeon Master's Guide, not owning any books. It was a -great- plan. Made even better by my decision to try running the most recent version of the Tomb of Horrors. A module, which while short and very well contained, is almost entirely made up of traps and puzzles, and requires that the adventurers be a fairly high level. All things that I now know make running a game harder.
I'll come back to the Tomb of Horrors later, because it went well enough that I started prepping to run Waterdeep: Dragon Heist for a slightly larger group of friends over roll20. For the moment, this blog is going to be focused on that game and my ideas for what comes next.
A few months later, our party's bard murdered everyone with the help of a lich, and I briefly attempted to avenge my character's death as her occasionally sentient pet hyena. That did not go well.
Since then I've been involved in a couple of one shots, or games that wanted to be full campaigns but failed, generally when all the player characters killed each other.
In October of 2018 I decided to try running a game myself. Never having read the Dungeon Master's Guide, not owning any books. It was a -great- plan. Made even better by my decision to try running the most recent version of the Tomb of Horrors. A module, which while short and very well contained, is almost entirely made up of traps and puzzles, and requires that the adventurers be a fairly high level. All things that I now know make running a game harder.
I'll come back to the Tomb of Horrors later, because it went well enough that I started prepping to run Waterdeep: Dragon Heist for a slightly larger group of friends over roll20. For the moment, this blog is going to be focused on that game and my ideas for what comes next.
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