Search This Blog

Tuesday, February 26, 2019

What is the Opposite of a Murder-Hobo?

Waterdeep: Dragon Heist is very well written to prevent that unfortunate playstyle known as the Murder-hobo. It is generally safe to assume that any party may devolve into running around killing anyone they meet. The best solutions are for the cities to contain effective police forces, and to be willing to stop the party.

In any town based circumstances, it's safe to assume that the party is going to break into someplace late at night to try and solve their problems. Maybe murder someone, maybe just take all their valuables, but problem solving through crime is a grand Dungeons and Dragons tradition.

My party, on the other hand, has decided to do their best to break no laws, kill no one, not even upset any law abiding people, and they're doing a remarkably good job. Wonderful though this is, the entire module assumes that the party is breaking in everywhere in the middle of the night. Instead, they walk up around noon and politely ask a few simple questions.

I appreciate the fact that they haven't killed anyone important yet, and practically haven't killed anyone. However, it is a little frustrating that they won't be able to meet the people who would only show up if they broke into people's homes and businesses.

No comments:

Post a Comment