Dragon Heist is designed so that the early sessions have a bunch of powerful NPCs to help keep the party alive. It felt so good to run those encounters.
As a player, I have never been in a fight where everyone else was trying not to set themselves on fire while I got in every blow against the big bad boss, and it feels great. I am a bit worried that a fight where I do everything on both sides isn't very fun for the players, but soon they'll be stronger than at least one of the NPCs I was running, and currently can only ask people to help them, and probably won't give me another chance like the ones I was given by the module.
I have really enjoyed the opportunity to be on the same side as the players in a conflict, and it reinforced for them how lame first level characters are after all their hits kept missing the goblins. It seemed like an important reminder for both of us, I needed a reminder that being the Dungeon Master is a big deal. That I can change the course of any fight however I want. My players took the lesson that they are very lame to heart, they have been avoiding fights really well for a while.
Level one is a time when the characters need the help, but now my dear little characters are up to level three, and I have plans to get them past level 10 once we finish the module. They can easily handle the things I plan on throwing at them from this point on...
Except maybe for the Ginormous Squirrel.
As a player, I have never been in a fight where everyone else was trying not to set themselves on fire while I got in every blow against the big bad boss, and it feels great. I am a bit worried that a fight where I do everything on both sides isn't very fun for the players, but soon they'll be stronger than at least one of the NPCs I was running, and currently can only ask people to help them, and probably won't give me another chance like the ones I was given by the module.
I have really enjoyed the opportunity to be on the same side as the players in a conflict, and it reinforced for them how lame first level characters are after all their hits kept missing the goblins. It seemed like an important reminder for both of us, I needed a reminder that being the Dungeon Master is a big deal. That I can change the course of any fight however I want. My players took the lesson that they are very lame to heart, they have been avoiding fights really well for a while.
Level one is a time when the characters need the help, but now my dear little characters are up to level three, and I have plans to get them past level 10 once we finish the module. They can easily handle the things I plan on throwing at them from this point on...
Except maybe for the Ginormous Squirrel.
No comments:
Post a Comment